


Like the previous 2D Rayman design, players run, jump, and climb through the environments, collecting orbs and freeing teensies by smashing open cages scattered around the area. The game design of this sequel definitely uses the original Rayman as a foundation most of Rayman 3 takes place in a brilliantly colorful side-scrolling environment, and at the beginning of the game Rayman only has a fraction of the abilities he'll have towards the end of the game. And the still screens look absolutely stunning on the GBA's LCD screen thanks to the high color palette. The story isn't quite as extravagantly told on the GBA as it is on the consoles, as the portable version's plot is driven by simple still screens and text.not as elaborate as the hugely animated and narrated cutscenes of the GameCube, Xbox, and PlayStation 2, but they do the job. In this adventure, Rayman (the guy with the Craig Kilborn hair as well as a distinct lack of arms and legs) heads off into dangerous territory after his pal Globox disappeared after eating something called a dark lum.

The Game Boy Advance version may be without the subtitle, but the handheld edition features some of the same situations and gameplay designs that were injected into its console counterpart. Rayman 3 hits the Game Boy Advance at the same time as UbiSoft's more publicized console versions, the GameCube, PlayStation 2, and Xbox adventure, Rayman 3: Hoodlum Havoc.
